Content and Language Integrated Learning with Digital Games Approach
Abstract
In recent years, digital games have been considered as an alternative for both entertainment and education within the lives of children and adolescents around the world. Many digital game-based learning scholars agreed upon the constructive impacts of videogames in pedagogical field. I also believe that the usage of videogames for training and education should unite the distinctive features of interactive digital games and principles of technologically-mediated learning. There will be interviews conducted as an integral conduit of the research. I will examine how people in certain working fields consider the impacts of videogames in their language learning processes. At the same time, I will also discuss the main obstacles and challenges to the use of videogames for language learning.
Keywords: digital games, game-based learning, videogames, CLIL, language learning.
Biography
Alex Jhon,S.S., M.Hum. is a Lecturer Specialist from Binus University. His bachelor degree is in English Literature, Binus University and his master degree is in Applied Linguistics, UNIKA Atmajaya. He has been a lecturer in Binus University since 2007 until present, mostly in TOEFL, presentation skills, literature, desktop publishing and BIPA.
Category: Day 3 | August 13, 2016, Presenter Schedule